Hey all,
This is a small update with a couple of soft lock, QoL and other fixes.
- There was an issue with mannequins not moving. I'm unsure how this started but I was able to fix it. So to confirm, the mannequins now move again.
- This is more of a backup fix, but for those with saves with a night number higher than 5 (which is the last night, currently). If you load into that shift and finish it, the next shift will be night 5 and the correct level. For example, this should be a fix for those with night 17, complete that night and your next saved game will be back on track!
Read the changelog below.
Changes
- Added backup to corrupt saves with night levels too high (currently anything higher than night 5). If loading into a save with night number high than 5, on the shift completion will load into the next story level.
- Updated visuals of all glass materials.
- Updated visuals of office door.
- Updated visuals of on/off settings to minimize confusion on what's selected.
- Increased blueish glow around player when flashlight isn't equipped.
- Moved bottles required for "Beer Baron" to be a little more obvious.
Bug Fixes
- Fixed mannequins not moving when they should.
- Fixed imperfections on tiled floor being too big.
- Fixed lights sometimes exploding when you haven't completed the breakers on night 2.
- Fixed artifacts showing on various objects in the change rooms.
- Fixed various jagged shadows in the later levels.
- Fixed vision text showing when opening the settings menu for the first time after launching.
- Various performance and optimization improvements.
Chat soon!
Marty